Underworld Racing

Client

Mayhem Studios

Mayhem Studios

Project type

Product Design

Product Design

year

2022

2022

Leading the design vision for a combat racing game. This project was deprioritized by the studio, but I'm proud of the output the effort of my team.

Leading the design vision for a combat racing game. This project was deprioritized by the studio, but I'm proud of the output the effort of my team.

Leading the design vision for a combat racing game. This project was deprioritized by the studio, but I'm proud of the output the effort of my team.

My Role

As the Lead Designer at Mayhem Studios, I was responsible for leading product design for both their AAA-games simultaneously - Underworld Gang Wars and Underworld Racing.

  • Responsible for a team of 5 designers - 3 internal and 2 external

  • Hands-on creation of the initial direction and vision of the game.

  • Setting up workflows and reviews to keep the quality bar high

  • Fostering a very high degree of collaboration between Art, Design, Engineering and Product

  • Enabling and creating useful tools and documentation to make the handoff process seamless

  • Conducted focus group tests with prototypes for active feedback

  • Led the creation of a highly-detailed game UI design system

Output [Assorted]

  • DETAILED UX FLOWS AND JOURNEYS


  • DESIGN SYSTEM CREATION

  • META FEATURES

Lobby

Shop

Profile

Post-Race Comparison

Chat


  • In-Game HUD


Worth a mention…

Despite limited resources and workforce due to another AAA game in development, our small team at the studio had big ambitions to create a multiplayer racing game to rival the top titles like Asphalt.

While the game didn't reach release, the experience was invaluable, and I'm extremely proud of the progress and insights we gained throughout the project.

A special shoutout to my team members, especially Jaiwanth (UX Designer) and Vinayak (Concept artist) for the effort and heart they poured into the game!

Let's connect

Let's connect